![]() No PvP: When no PvP is in effect, a PC cannot take hostile actions against any other PC. ![]() This setting is only available under the "D&D hardcode rules" and "very difficult" difficulty settings. This is similar to the full PvP setting, but protects party members from hostile actions. Party PvP: When party PvP is in effect, a PC can take hostile actions against any PC not in the same party. That is, the full range of Player versus Player actions are available. This includes outright attacks, pick pocket attempts, and (presumably accidentally) affecting party members with harmful area of effect spells that do not specifically exclude friends (such as fireball). The effective setting of the current area is reported to the player as a server message in the chat window upon entering an area.įull PvP: When full PvP is in effect, a PC can take hostile actions against any other PC. ![]() An area's setting can be made more (but not less) restrictive by the difficulty setting and (in multiplayer) a server setting. The three settings available, in order from least to most restrictive, are Full PvP, Party PvP, and No PvP. This setting also influences the reaction type (friendly, neutral, or hostile) between characters. The PvP setting of an area determines against whom a player character (PC) may take hostile actions.
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